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mcbj
初哥級

Posts 29

Posted - 06.12.2005 :  06:31:49  Show Profile  Visit %s1%'s Homepagemcbj Send mcbj a Private Message  Reply with Quote
香港有人玩Skittles嗎?
有沒有網頁有關資料?

MT
上校級會員

Hong Kong



Posts 3326

Posted - 06.12.2005 :  09:15:02  Show Profile Send MT a Private Message  Reply with Quote
Use search function. There are several topics on this.

For example:

http://snooker.com.hk/forum/topic.asp?tOPIC_ID=23703&SearchTerms=Skittle

.


MT
Happy Snooker

Edited by - MT on 06.12.2005 09:16:06
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mcbj
初哥級

Posts 29

Posted - 06.12.2005 :  19:21:19  Show Profile  Visit %s1%'s Homepagemcbj Send mcbj a Private Message  Reply with Quote
Thanks MT.

After reading those posts, they were talking about the rules are the same as what I learned 30 years ago.

A few years back once I visited a snooker club in TST East, I saw some players played Skittles with the different positions of the pins.
That is...4 inches apart from the cushion, spot white ball at the green spot, plain white ball at the yellow spot, the 10 points pin at 4 inches left to the yeloow spot....

Just wonder which set of rules is more welcome in HK.
BTW, I am in Macau now.

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mcbj
初哥級

Posts 29

Posted - 06.12.2005 :  19:23:56  Show Profile  Visit %s1%'s Homepagemcbj Send mcbj a Private Message  Reply with Quote
Something found on the net...

Skittle Pool

From Billiard Table Games for Tables of All Sizes (revised edition)
by W. G. Clifford 1944

transcribed by J. Michael Young
jmyoung@nni.com
Cue Sports Memorabilia: http://users.nni.com/snooker_mike/index.htm


Sets and Rules of various makers differ, but according to Messrs. Thurston the game is played with the three billiard balls and twelve skittles, ten white (each having a different value) and two black. These are about four inches high. Game is thirty-one up, and any number may play, but each must play in strict rotation throughout and purchase his “life” by paying an agreed stake into the pool.

Four white skittles are placed in a row along the right side of the table, four inches from the cushion, the first being nine inches from the baulk line, the last in a line with the pyramid spot, and the other two between the first and fourth skittles so that the distance between each skittle is equal. These count 1, 6, 2 and 4 respectively. Four more white skittles are then placed in corresponding positions along the left side of the table. These count 3, 2, 4 and 1 respectively. The ninth white skittle is placed four inches from the end cushion and in a line with the billiard and pyramid spots (counts 5). The tenth white skittle is placed on the baulk line, four inches from the right spot of “D” (counts 10), and a black skittle is placed in a similar position four inches from the left spot of “D.” The remaining black skittle is placed midway between the right cushion and second white skittle from baulk line.

The red ball is placed midway between the end cushion and the ninth white skittle; the white ball on the right spot of “D” and spot white on the left spot of “D.” The first player then opens by playing either white ball out of baulk and aiming at the red. He must strike the red ball before hitting a skittle, otherwise he cannot score. The second player plays the remaining white ball on to either of the other balls, unless the second white ball has been removed by the previous player, in which case he and subsequent players play at and with either of the three balls at discretion.

Scores are made according to the value of the white skittle which a player displaces. A player who knocks down a black skittle, after making his stroke, loses his “life” and may only continue to play by purchasing another “life.”


****************************************************************************


Rules of the Game of Pin or Skittle Pool

From Billiards & Snooker, A Trade History by J. R. Mitchell, 1960

transcribed by J. Michael Young
jmyoung@nni.com
Cue Sports Memorabilia: http://users.nni.com/snooker_mike/index.htm


1. The game is played with three billiard balls, and 12 pins or skittles, ten white and two black, all of which are placed on the table.

2. The game is 31 up. A player who scores more than 31 loses his life but can purchase another under Rule 5.

3. The rotation of the players is decided by numbered counters drawn from a bag, one by each player, and each player has one stroke alternately, according to his rotation.

4. Any number of persons can play, and the following order must be strictly attended to, viz., the balls and skittles having been placed in their proper position, No. 1 plays either the white ball or spot white ball out of baulk, aiming at the red ball which he must strike before hitting a skittle or he cannot score. No. 2 plays with the remaining white ball at either of the other balls, and the remaining players follow on with alternate spot or plain white ball.

5. The player scores the number which is placed opposite the skittle which he displaces, except it be the black one, in which case he loses his life, but can purchase another by paying the same amount into the pool as at first, which he can do as often as he pleases during the game, if he signify the same before the next player has made his stroke, but he comes in without any points he may have previously scored.

6. Any person who knocks down a black pin (after making his stroke with a ball, cue, his sleeve, or in any way), loses his life, and can only join in the game again by purchasing as in Rule 5.

7. Any skittle, or skittles, having been removed by a player, must be replaced before the next player makes his stroke.

8. Any ball occupying the place of a fallen skittle must be placed on its own proper spot, as at the commencement of the game, unless any other ball occupies that position, in which case each must be placed on its own proper spot. This applies to balls as well as skittles.

9. Any skittle is considered to be down if it is entirely off its spot, or is leaning against a ball, cushion or other skittle.

10. Anyone playing out of turn cannot score any points which he would otherwise have made, and the following player takes his stroke without replacing the ball; but the former has the right to play his turn, if he has not lost his life by removing a black skittle.

11. Foul strokes are made by the following means: by pushing a ball instead of striking it, by knocking down a white pin without striking a ball first, by playing out of turn, or when all the skittles are not in their places or the three balls are not on the table. If a player makes a losing or winning hazard during his stroke or forces a ball off the table, the ball pocketed or forced off the table must be respotted on its proper spot and the player loses his turn to the next player. There are no penalties for foul strokes but a player cannot score by means of a foul stroke.

12. Should the three balls be so covered by the pins as to prevent their being played at, the red ball can be spotted after one miss has been given, and if they are again covered, the spot ball can be spotted - a miss cannot be given to benefit the next player.

13. Anyone purchasing a life and not having his stroke has his purchase-money refunded.

14. Any charge for the game is to be deducted from the pool before it is handed over to the winner.


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